Lighthouse Keeper
Keep the lamp burning through a storm on the Detroit River. Boats can only steer around what your beam shows them.
A game of shade. You hold the sun. Swing it around the sky so shadows keep a small frost traveller cool on its walk to the well.
A small frost traveller walks through sun-baked courtyards toward a cool well, and the only thing that protects it is shade. You never steer the traveller. You swing the sun around the sky so the shadows of pillars, walls, awnings, trees, clouds and windmill sails keep falling across its path.
Thirty courtyards in five places each add one new idea, ending under two suns where only the darkest overlapping shade is safe. The Long Afternoon is an endless walk that opens after courtyard six. Every courtyard has been checked by a solver to make sure all three stars can be earned.
| Mouse, drag, or ← → | Swing the sun |
| Release, click or Space | Set the traveller walking |
| P or Esc / M / R | Pause / mute / restart |
| Phone | Drag anywhere; the sun follows your finger |



Every game here is free. If one of them gave you a quiet half hour, you will be able to chip in whatever you like.
Placeholder: there is no payment page yet, so this button does nothing.
Keep the lamp burning through a storm on the Detroit River. Boats can only steer around what your beam shows them.
Fire the engine, leave orbit and let the next world's gravity catch you. Forty routes from the Outer Reach to the Fold Corridor.
Turn brass pipes so the tide reaches every bell in the rhythm of the tune. Each solved puzzle brings back a phrase of an original song.