Comet Post
Fire the engine, leave orbit and let the next world's gravity catch you. Forty routes from the Outer Reach to the Fold Corridor.
Detroit River, autumn 1926. Keep the lamp burning through a storm on the Detroit River. Boats can only steer around what your beam shows them.
You keep the lamp in a storm-battered lighthouse on the Detroit River in the autumn of 1926. Freighters, skiffs, police launches and rum-runners cross the black water, and rocks, sandbars and old wrecks hide in the dark.
Boats can only steer around what your light shows them. Burn bright to reach the far shore at the cost of oil, sound the foghorn to slow the traffic, and catch a rum-runner in your beam while a police launch is on the river. Every night brings more boats, thicker fog, heavier rain and more lightning.
| Mouse, or ← → / A D | Aim the beam |
| Hold click, or ↑ / W / Shift | Burn bright (uses oil fast) |
| Space | Foghorn: nearby boats slow down |
| P or Esc | Pause |
| M / F / H | Mute / full screen / how to play |
| Phone | Drag on the river to aim; on-screen buttons. Best played sideways. |



Every game here is free. If one of them gave you a quiet half hour, you will be able to chip in whatever you like.
Placeholder: there is no payment page yet, so this button does nothing.
Fire the engine, leave orbit and let the next world's gravity catch you. Forty routes from the Outer Reach to the Fold Corridor.
Turn brass pipes so the tide reaches every bell in the rhythm of the tune. Each solved puzzle brings back a phrase of an original song.